![]() I don't quite understand what you mean with play. I hate the second part.Way to difficult for me.like the time you need the code for his computer and you need to look at a picture of his animal (BOB or BLOB if i remember it well) and then you need to understand that the name of his animal is the code for the computer. that abomination 'only' had 6 cds of terrible gameplayīut ok.in PM 2 i only made it to the second level.where ya could play with the woman (if i remember correctly this time). on further inspection its seems GK3 did come with a graphic novel, dont remember one for GK2 but I wouldn't count on my memory. For ?3.99 its probably worth it if you're a GK fan though, lots of people love this game but personally it was disappointing.ītw I have the graphic novel that came with the game in pdf format if anyone wants a look, it's a great scene-setter for the game (another thing that the sequels didn't have). The plot, puzzles, humour, atmosphere, music and voices were not as good as the original. The vampire stuff was cool, but there was so little of it the game felt more like a geography field trip than an exciting adventure in the paranormal. It feels like a diluted version of GK1 without the voodoo coolness. GK3 was a mixed bag for me - the story just wasn't as interesting until the very end and the interface wasn't much fun. ![]() It would be perfect for this site, since its the best of the Sierra adventures imo. GK1 was only on one CD, there's also a floppy version of it thats about 15MB or so.
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